I made a test application that reloads into it, but I guess since I dont call any mload functions, it reloads fine, but once a USB loader tries to invoke mload, it seems to fail still, like v4. I cant get it to work on USB Loader GX, but I didnt try Config Loader. SD is protect for Game access if you are using it (remember you need a SD with 32KB per cluster to work in optimus conditions) Does this mean some sort of nand emu is supported for save games If so is it in the cIOS or is it in uLoader Hope its in the cIOS, maybe CFG and GX can make use of it then. ![]() If the folder countain datas, you can see it in Green and Red without any datas.
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